![]() Other menu options include spot mode (play a small part of a level and rank on worldwide leader boards), combo rush (local multiplayer), and the tricktionary (lists the available tricks, how to do them, and if they have been mastered). Tutorials pop up as required, making an attempt at introducing a decent learning curve into the game. The bulk of the game occurs in career mode, where you skateboard through Olliwood and get the opportunity to skate through movies. Nobody plays runners in long stretches as they do immersive PC games. The controls would certainly not translate well to Android or iOS, but Vita and 3DS would have both been perfectly acceptable. OlliOlli2 hasn’t changed me mint there the original was a Vita game, and I think that is a far more appropriate platform for it. ![]() It’s a genre that I don’t think works on PC or console, as I wrote about in my review of Funk of Titans. In a nutshell, OlliOlli2 is an runner game on a skateboard. But instead of enjoying the experience as I expected, I dove head-first into an experience that was infuriatingly difficult at times. It helped that OlliOlli 2 looked great in its screenshots, featuring locales such as a Hollywood rip-off or a creepy “abandoned” carnival. ![]() Despite all this I managed to miss out on OlliOlli, so when I had the chance to play the OlliOlli2: Welcome to Olliwood I jumped at it. I’ve skated next to the greats, I’ve mastered a long list of moves including everything from ollies and nollies to 360 inward heelflips and nollie FS 360 shuv its. If the skateboarding games I’ve played throughout the past two decades are to believed, I am nothing less than a legend.
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